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In Matt Ruff’s ‘88 Names,’ virtual reality dangers bleed into the real world

At some vague date right into the great beyond — far enough away from 2020 for the film "Quick and Furious 17" to have traveled every which way — computer generated reality gaming has been culminated to such a degree, that it offers an addictive encounter completely vivid for sight, sound and even touch (with all the cybersex prospects that may involve). Our saint, 21-year-old John Chu, is a wise advanced local who goes through pretty much each moment of his day on the web. He wins his living as a "sherpa," a guide for novices who wish to enter and appreciate such perplexing, serious situations as Call to Wizardry. Helping John are three partners: Anja, Ray and Jolene (every one of them rising as charmingly particular people). An auxiliary individual from John's care group is his mom, who simply happens to be a superspy working for the ultra-mystery U.S. organization named Zero Day. There used to be a fifth individual from the Sherpa group, Darla. In any case, s